Remaining Fantasy XIV Devblog: Go behind the scenes with Lead Tech Artist Tatsuya Okahisa.
There’s a new growth diary within the FFXIV Backstage Investigators sequence, this time that includes Chief Tech Artist Tatsuya Okahisa.
On the weblog, Okahisa describes her personal historical past and background, in addition to how she got here to Sq. Enix. Seems, he joined the workforce simply earlier than the discharge of A Realm Reborn, and contributed to that momentous second.
It additionally explains what tech artists do and what their workforce brings to Remaining Fantasy XIV. Technical artists are those that work to create the instruments and options that empower creative groups with modeling, results, and animation. He names the eight playable races within the recreation after which divides them into two classes, female and male, and explains how these variations want tools to perform. One of many instruments his workforce was liable for takes care of exactly that, tailoring the essential items of kit to every breed kind sufficient that the inventive artwork workforce takes over and makes use of that course of to design new tools and even when the sport has been added. new races.
Different behind-the-scenes processes on the weblog embrace work performed on flying in Heavensward and swimming and diving in Stormblood. For these two processes, the completely different physique kinds of the completely different races needed to be taken into consideration from a technical viewpoint to present the specified look. It was vital to search out what he calls the benchmark, a technical time period the workforce makes use of to animate completely different physique sorts evenly, however challenges like water had been actually taken care of by the technical artwork workforce to make this appear extra potential. How ridiculous.
Should you like studying how groups create your favourite video games, this interview with Tatsuya Okahisa is a should learn, particularly for Remaining Fantasy XIV followers. This sequence of devblogs has already been the topic of a number of articles, and you’ll find the total interview with Tatsuya Okahisa and former points right here.
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